This way, every time you drag the prefab into a scene, it’ll have these changes. If you made changes to the prefab instance in the scene and want to apply them to the original prefab, select the modified character in the hierarchy, then click on the Overrides dropdown at the top of the Inspector and choose “Apply All”.If the sitting animation is what you want to play by default when the scene starts, right-click on the sitting animation state and set it as the default state. Within the Animator window, you’ll see a state machine for your character.Open the Animator Window ( Window > Animation > Animator). Your character should transition from a T-pose to the desired sitting animation. Below the timeline in the animation window, there’s a play button.From the dropdown in the animation window, select the sitting animation you wish the character to play.If not, check to make sure the character has an Animator component attached with an assigned animation controller. With your character selected and the animation window open, you should see a list of available animations for that character.Select Your Character: Click on the character in the scene view or hierarchy.Dock this window somewhere you can easily see it.Navigate to Window > Animation > Animation from the top menu bar.Import Necessary Assets: Ensure you have imported all the necessary animations for your character.Here’s a step-by-step guide to change the animation in the Unity editor: When you drag a prefab with a character into the Unity scene, it will often default to the T-Pose if there’s no animation set to play immediately.
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